Strix

  • Large fey, chaotic evil

  • Armor Class 15 (natural armor)

  • Hit Points 110 (13d10+39)

  • Speed 30 ft., 60 ft. fly

Attributes

STR 16 (+3) / DEX 18 (+4) / CON 16 (+3) INT 16 (+3) / WIS 18 (+4) / CHA 14 (+2)

Stats

  • Saving Throws DEX +8, WIS +8

  • Skills Arcana +7, Stealth +8, Perception +8

  • Damage Resistances cold

  • Damage Immunities lightning

  • Condition Immunities charmed, poisoned, sleep

  • Senses truesight 120 ft., Passive Perception 18

  • Languages Common, Sylvan, Abyssal

  • Challenge 12 (8,400 XP)

  • Proficiency Bonus +4

Traits

  • Flyby. The Strix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

  • Keen Hearing and Sight. The Strix has advantage on Wisdom (Perception) checks that rely on hearing or sight.

  • Magic Resistance. The Strix has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The Strix makes two Claw attacks and one Bite attack.

  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) piercing damage.

  • Frightful Presence. Each creature of the Strix's choice that is within 120 feet of the Strix and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Strix's Frightful Presence for the next 24 hours.

  • Innate Spellcasting. The Strix’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no material components:

    • At Will: Darkness, Vampiric Touch, Gaseous Form, Misty Step, Blur

    • 3/Day: Lightning Bolt, Black Tentacles, Dispel Magic

    • 2/Day: Chain Lightning, Disintegrate

    • 1/Day: Finger of Death

Strix: The Chains of Midnight

The Strix is a creature born from the darkest reaches of the Feywild, a realm where nightmares hold as much sway as dreams. Legends tell that these creatures were once lesser fey, gentle woodland spirits who dared to defy a powerful archfey. This transgression cursed them, transforming their essence into vessels of malevolence and shadow. Now, bound by chains forged from their own hatred and despair, the Strix haunts the edges of reality, emerging only when the hour is darkest.

Appearance

A twisted fusion of avian and demonic features, the Strix’s form is a terrifying blend of feathers, talons, and eerie, hollow eyes that glow with a crimson intensity. Chains and barbed nails bind their bodies, symbols of the ancient curse that holds them in eternal servitude to the forces of the night. These chains clink with a hollow sound, creating an unsettling echo that warns of their approach.

Habitat and Behavior

Strix are drawn to places tainted by death, despair, or raw, untapped arcane energy. They are frequently encountered around ancient battlefields, cursed ruins, or sites of arcane disasters. Their presence alone is enough to twist the fabric of the world around them, creating pockets of unnatural darkness and silence. Strix hunt at night, stalking travelers and intruders in their territory with a terrifying patience and precision. Though their motives are largely unknown, some scholars speculate they collect the souls of those they kill, feeding on fear and suffering as sustenance.

Abilities and Combat

Strix are vicious predators in combat, using their Frightful Presence to scatter foes before picking them off one by one with their razor-sharp claws and powerful bite. They are resistant to many elements, and their innate spellcasting allows them to manipulate the battlefield, creating zones of darkness or paralyzing their victims with tendrils of black energy. Strix can call upon the powers of lightning and death itself, with abilities like Chain Lightning and Finger of Death, which make them particularly dangerous against groups.

Despite their strength, Strix are solitary creatures, bound by pride and malice to work alone. They avoid alliances with other beings, even other dark fey, and rarely interact with mortals outside of their violent ambushes. However, ancient texts suggest that a Strix might spare a particularly cunning or cruel individual who shows potential as an agent of darkness.

Weaknesses

Destroying a Strix requires more than mere strength; it requires cunning and resolve. Their immunity to lightning and resistance to cold make them difficult to harm, and their natural resilience against magical effects makes spellcasting a risky endeavor. However, a Strix’s curse binds it to its chains, and clever adventurers might be able to break or manipulate these bindings to weaken or banish the creature. Rumors persist that, by severing the chains with blessed silver, one could momentarily dispel the Strix’s malevolent power or perhaps even redeem it from its curse—though few have ever tried.

Legends and Myth

Some say that Strix were originally tasked as guardians of forbidden secrets—knowledge too dangerous for mortal minds. As a result, their victims’ souls are said to be taken to a hidden place in the Feywild, where they serve as eternal keepers of these secrets. Others believe the Strix hunts only those with a dark heart, sensing the potential for cruelty within them and extinguishing it before it can grow. Whatever the truth may be, encountering a Strix is a terrifying ordeal, one that has haunted travelers' tales for centuries.